◆ Down, but never out ◆

The Story

The Rockstar Game, December 2000 to now. It's died twice and come back twice, which I reckon counts as rock and roll. Most of this is only still known because the Internet Archive kept copies - more on that later.
2000December

A way to learn ASP (ew)

I was 19, already building websites since about 1996 - "web designer", we were called - and I wanted to learn Classic ASP. I'd grown up on ROCKSTAR! and Rockstar Ate My Hamster on the Commodore 64, so the thought was: why not make something like that, but a bit different? Making things is how you learn.

The name was older than the game. Back in 1996, when I first got the internet (on a US Robotics 33.6k modem - snazzy), Hotmail had nothing left that wasn't taken and I refused numbers, so I smashed together Ziggy Stardust and Nicky Wire of the Manic Street Preachers: Zigire. I'd registered zigire.com because... username. So when the game needed a home, it already had one.

2001March

Zigire: The Rockstar Game

You signed with Rowe Recordings (named after my school mate Adam Rowe - cheers Adam) and your in-game manager was "your long-time friend Carl". Subtle. I dropped a link in the Championship Manager IRC channel, added a refer-a-friend button, and off it went: 900 signups by September, over 11,000 by the end of November, and at the peak something like 25,000 visits a week.

2003January

The not so free years

Hosting started at £50 a month; within two years the costs had multiplied sixteen times over. So the game went pay-to-play at £1.50 a month and the homepage title changed, honestly, to "a not so free online game". You could pay by PayPal, by cheque in the post, or by ringing a premium-rate number and scribbling down a ten-digit keycode. Most of the players were kids without bank cards. It was 2003; that was the technology we had.

It wasn't enough. In mid-2003, somewhere between a house move and a pile of payment admin, the game quietly stopped. The site said "coming back soon". It didn't.

2005

Back from the dead (the first time)

The game returned at therockstargame.com - free again, funded by the great currency of the 2005 internet: pop-up ads (sorry). v3 never shipped; this was the old code brought back to life, and then it just kept going.

2005to 2026

The janitor years

Two decades of maintenance mode. No new features, just a world that kept ticking: charts every night, bands rising and splitting, the same menu - Write Songs, Go on Tour, Chart Watch - that would navigate today's game almost unchanged. The Internet Archive has the game alive in every single year from 2005 to 2026, still saying "Established in 2001", with a hundred-odd players online right to the end.

2026January

The wipe

I'd finally started rewriting the game properly. Mid-rewrite, I opened up the old creaky MySQL server so I could work on it remotely, and didn't lock it down to my own address. Rookie mistake. Within an hour or two somebody had got in and deleted every database. Twenty-five years of world history, gone. There were no backups. I know. I know.

2026July

Back from the dead (again)

Honestly though? It turned out to be a good thing. The rewrite became a proper fresh start instead of a careful one, and the game came back better than it's ever been: rebuilt from scratch, relaunched July 2026, new stuff landing every week - streaming, collabs, record certifications, award ceremonies. It all goes on the changelog, same as it has since "Practice sorted (well 90%)" in May 2001.

The old world, in numbers

The final scoreboard, as captured on 16 January 2026 - a few months before the wipe.
45,988bands formed
840,210songs written
127,124singles released
48,785albums released

News highlights, 2001-2003

Real news posts from the archive, word for word. I stand by every one.
20 May 2001"Practice sorted (well 90%)"
13 May 2001"BLACKPOOL 2 - 0 H'POOL - muwahaha"
13 September 2001"The launch date of this weekend is looking more doubtful due to Blackpool playing away at Huddersfield on Sat. which i'll be going to.."
27 August 2001"Many people have emailed saying it would be helpful to have a FAQ area on the site.. but it seems you have no questions to ask - so i'm not gonna give you any answers. cheers."
15 November 2001"The game needs some money (currently paid for.. nearly.. by banner clicks).. so Mr. Gates.. if you want Microsoft to sponsor the charts or anything like.. let me know ;>"
15 November 2001"My site of the moment is ARCHIVE.ORG - Old versions of sites and STUFF!" (the site that, twenty-five years later, is the only reason this page exists. Cheers, archive.org.)
26 November 2001"I've been setting un-realistic targets again.. The next 'date' i'm going to give you is DECEMBER 8th - this I can manage ;)"
26 November 2001"remember kids.. if you see a strange email and it's asking you to open, save or cancel.. do the right thing and choose cancel (i'm sick of having to delete your virus infected emails!)"
26 November 2001"Anyone that wants to complain can do so in the forum!"
25 January 2003"Right.. 5am and it's sleep time (damn servers).. I demand sleep!! (and Blackpool will take 3 points away from Colchester!)"
3 February 2003"anyone that is wanting to pay via cheque or international money order (whatever that is!) could you please email me"

Where today's game was born

Half of what you play today has a birthday in the archive.
12 May 2001The band system
20 May 2001The Top 40 (up from a Top 20)
December 2001Venues, and losing popularity when you don't tour
February 2003The inbox, band members, album artwork
2005Chart Watch and The Shop
2026Everything else - and counting

The competition

When we launched, the closest thing out there was PopEx - not really the same kind of game, more a stock market for music artists. Project Rockstar and Music Maven came later. (Copied me? Maybe. Well, probably.) So did Popmundo, which I hear is still out there in maintenance mode - respect, I know that road well. I spent a while keyword-stuffing "deff. not Project Rockstar" into my title tag, which I maintain was fair play - SEO has always been SEO. The rest have all gone by the wayside. Somehow, we're still here.

Things that never happened

  • v3 - "going to take me quite a while to finish" (2002). It took twenty-four years.
  • The FAQ - see above. No questions, no answers.
  • Merchandise - "coming soon - hopefully next week. No, hang on.. it WILL be here next week" (2003). It was not.
  • Record labels - promised forever, never worked. ...watch this space. 👀

More from the archive

Every capture we could find, clickable. Thanks again, archive.org.
Start a band Back to About
Archive capture, full size
· via the Internet Archive